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Quake, yeah
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sajiimori



Joined: 26 Jul 2003
Posts: 2226

PostPosted: Wed Nov 08, 2006 1:05 am    Post subject: Reply with quote

On the bright side, it'll be a lot faster when you're done. :)
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Lazy1



Joined: 15 Jul 2005
Posts: 786

PostPosted: Wed Nov 08, 2006 2:03 am    Post subject: Re: Anus city Reply with quote

simonjhall wrote:

I'm not half as enthusiastic about this game as I used to be :-(


I had that problem when I was working on my first port of wolf3d, after a while adding onto hack after hack just wasn't fun anymore.
All I did was start again and the interest is back again.
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Schtee



Joined: 13 Nov 2006
Posts: 3
Location: London, England

PostPosted: Mon Nov 13, 2006 12:06 pm    Post subject: Reply with quote

Woo to you sir. Good stuff you've got going on there. Quake/Q2 would be the pinnacle of all DS ports, I feel. Hope this all works out well.
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simonjhall



Joined: 15 May 2006
Posts: 1314
Location: Laaaandan

PostPosted: Mon Nov 13, 2006 1:45 pm    Post subject: Reply with quote

Yeah, I'm having problems with Quake 2 at the moment as I've got the demo playing, but I can't actually get into the game... The level-change message from the client to the server just doesn't seem to get through.

I'm also going on holiday tomorrow for a few weeks so don't expect me to reply if you wanna know more!
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Lazy1



Joined: 15 Jul 2005
Posts: 786

PostPosted: Mon Nov 13, 2006 2:21 pm    Post subject: Reply with quote

Any plans to release the latest source for people to hack around with?
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simonjhall



Joined: 15 May 2006
Posts: 1314
Location: Laaaandan

PostPosted: Mon Nov 13, 2006 4:50 pm    Post subject: Reply with quote

Lazy1 wrote:
Any plans to release the latest source for people to hack around with?

If/when I choose to release Quake for the DS I'll package the source as that's a required part of the license. But as for giving it out this eve...oooh...err...nah! I've not yet packed for my hols, so there's no time! Sorry!

Actually, does anyone here have any experience with the Quake engine? I've been playing Quake on the tube in the morning but upgrading the networking has somehow corrupted my save file! And I was nearing the end of the game! No fair!
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OOPMan



Joined: 14 Aug 2006
Posts: 900
Location: Cape Town, South Africa

PostPosted: Mon Nov 13, 2006 6:31 pm    Post subject: Reply with quote

Did you play through on the DS version, or PSP version?

It's nice if you can actually play that far on the DS version :-)

Anyway, good luck with the project...
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"My boot, your face..." - Attributed to OOPMan, Emperor of Eroticon VI

You can find my NDS homebrew projects here...
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Devil_Spawn



Joined: 18 Apr 2006
Posts: 228

PostPosted: Mon Nov 13, 2006 6:42 pm    Post subject: Reply with quote

simonjhall wrote:
Lazy1 wrote:
Any plans to release the latest source for people to hack around with?

If/when I choose to release Quake for the DS I'll package the source as that's a required part of the license. But as for giving it out this eve...oooh...err...nah! I've not yet packed for my hols, so there's no time! Sorry!

Actually, does anyone here have any experience with the Quake engine? I've been playing Quake on the tube in the morning but upgrading the networking has somehow corrupted my save file! And I was nearing the end of the game! No fair!


noooooo
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simonjhall



Joined: 15 May 2006
Posts: 1314
Location: Laaaandan

PostPosted: Mon Nov 13, 2006 11:45 pm    Post subject: Reply with quote

Devil_Spawn wrote:
noooooo

:-)
I'll let you stew on that for a while :-p
Vegas here I come!
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OOPMan



Joined: 14 Aug 2006
Posts: 900
Location: Cape Town, South Africa

PostPosted: Tue Nov 14, 2006 7:31 am    Post subject: Reply with quote

Vegas? You poor poor man...
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You can find my NDS homebrew projects here...
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josath



Joined: 27 Feb 2004
Posts: 1379

PostPosted: Tue Nov 14, 2006 6:06 pm    Post subject: Reply with quote

OOPMan wrote:
Vegas? You poor poor man...


Well...if not poor yet, he will be :P
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simonjhall



Joined: 15 May 2006
Posts: 1314
Location: Laaaandan

PostPosted: Fri Nov 24, 2006 11:00 pm    Post subject: "I got jet lag," Reply with quote

off topic: just got back from my trip and the time spent in Las Vegas was awesome! Having one of the tires on our coach blow out in the middle of the night in the middle of the Mojave Desert wasn't too much fun though... Also a bit hairy when another tire decided to blow on the way to LAX!

Time to get back to work with Quake...
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OOPMan



Joined: 14 Aug 2006
Posts: 900
Location: Cape Town, South Africa

PostPosted: Sat Nov 25, 2006 8:50 am    Post subject: Reply with quote

Woot :-)

Go get 'em :-)
_________________
"My boot, your face..." - Attributed to OOPMan, Emperor of Eroticon VI

You can find my NDS homebrew projects here...
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simonjhall



Joined: 15 May 2006
Posts: 1314
Location: Laaaandan

PostPosted: Sat Nov 25, 2006 5:22 pm    Post subject: Reply with quote

Guys, just for a laugh (and I'm bored of the endless Quake 2 slog) I'm just gonna put a little vid up of Quake 1 running on my DS.

I'm too lazy to edit the Quake config file, so this is it running UNLIT AND UNTEXTURED.

http://myweb.tiscali.co.uk/simonhall/quake.avi
It's about two megabytes in size.

I'm still messing around with the model loading and networking, so I've still not bothered with changing it to fixed-point fp (so it's using software-emualted fp) nor attempted to use the DS' 3D hardware to make it run faster.

Back to Q2... (why couldn't they have put more RAM in the DS?!)
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PeterM



Joined: 18 Jun 2006
Posts: 97
Location: Edinburgh, UK

PostPosted: Sat Nov 25, 2006 5:35 pm    Post subject: Reply with quote

Thanks for the video. I'm on really crappy dial-up so it'll take a while before I can see it. :-)

Edit:

I saw the video, very neat!

Does the game load textures and just not render with them, or not load them at all? I ask because when I was porting Quake to the PSP I didn't have to fight against memory limits at all, but I could see that getting the memory usage down below 4MB may be difficult.

Did you employ any special tricks to get the memory footprint down?

BTW good luck with Q2 -- AFAIK nobody's been able to get that running decently on PSP yet so it'll be very very impressive if you get it doing on the DS (and I may just have to pinch the code!)
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Last edited by PeterM on Sat Nov 25, 2006 7:50 pm; edited 1 time in total
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