PicoDriveDS - Genesis Emulator Port

Post about new releases, or updated releases of homebrew projects.

Moderators:krom, SimonB, tepples, poslundc, wintermute, luna_s

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shadowcolt22
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Joined:Sat Jun 10, 2006 2:41 pm
Controles

Post by shadowcolt22 » Sat Jun 10, 2006 4:50 pm

[quote="tepples"][quote="youplaboum"]I personally would like a six-button behaviour that uses all six buttons of the DS (as if you were pluging a snes controller on your genesis system).[/quote]
Including Select? Genesis had A, B, C, X, Y, Z, and Mode (where the R button is on most controllers); DS has Y, B, A, L, X, Select, and R.

[quote="mntorankusu"]The only way I can imagine to fix it would be to improve the frame rate.[/quote]
Or to use a 20 fps (1 frame skip) update instead of 30 fps (2 frame skip).[/quote]

Genesis didn't have mode where the R button is on most controllers. It was on the controller's face.

http://members.sparedollar.com/gameband ... s-Cont.jpg


see
also, not all six button controllers had a mode button. The mode button wasn't used in gameplay, so it could be a touch screen button, or ommited entirley. A,B,X,Y,L,R, and start could act as genesis buttons. Select could be the mode button. and button combos can always be used

tepples
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Re: Conmpatibility

Post by tepples » Sat Jun 10, 2006 8:33 pm

shadowcolt22 wrote:Where are we supposed to post names of games and how they ran for this project?
If the games are homebrew, and they've also been successfully tested on a Genesis flash card, then go ahead and post them here. But if the games are commercial, the rules of this forum state that you're not supposed to post about getting "backups" to run. I answered your question back on page 6.
Driven from Tilwick by ice storms, couldn't fit in in Flower Bud...

Nintendo DS: With two ARMs, who needs legs?

M3d10n
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Post by M3d10n » Sat Jun 10, 2006 10:18 pm

KorteX wrote:Suggestion: L button will be necessary for emulate 6 buttons controller (i wanna play street fighter please!), maybe the button for the scaling switch will be a good idea to use a combination of buttons (example: L button + Select or Select + Start...)
Why use buttom combos? There's a fully functional touch screen on the system, settings could go there.
Last edited by M3d10n on Sun Jun 11, 2006 12:30 pm, edited 1 time in total.

Nuja
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Post by Nuja » Sat Jun 10, 2006 10:49 pm

M3d10n wrote:
KorteX wrote:Suggestion: L button will be necessary for emulate 6 buttons controller (i wanna play street fighter please!), maybe the button for the scaling switch will be a good idea to use a combination of buttons (example: L button + Select or Select + Start...)
Why use buttom combos? There's a fully funcitonal touch screen on the system, settings could go there.
Yes great idea ^^. touch screen = lot of buttons :D

tepples
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Post by tepples » Sat Jun 10, 2006 11:55 pm

I just hope the touch code for this option menu uses decent outlier rejection, unlike nesDS.
Driven from Tilwick by ice storms, couldn't fit in in Flower Bud...

Nintendo DS: With two ARMs, who needs legs?

havoc_012
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Joined:Sun Jul 10, 2005 11:02 pm

Post by havoc_012 » Mon Jun 12, 2006 8:13 pm

I'm surprised it runs this good and has good compatability. I'd say the nds scene is doing quite well now. I can live without sound if it means better speed. Great job!

Ryan FB
Posts:45
Joined:Wed Jun 07, 2006 4:08 am

Post by Ryan FB » Wed Jun 14, 2006 2:02 am

PicoDriveDS 0.1.3 is up! Changes:
  • Added long filename support
  • Added support for going up a directory by pressing B
  • Added support for skipping ahead/back 5 files at a time with R/L
  • Added automatic save/load SRAM support
Files are the same place as before or you can use the handy new release directories to be sure.

The SRAM feature is not the same thing as savestates. Basically it emulates a Genesis cart's internal Save RAM, and whenever the SRAM is written to it writes out (romname).srm. When you load a game, it looks to see if that SRAM file is there and loads it if so.

Kvasir
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Post by Kvasir » Wed Jun 14, 2006 2:43 am

Oh god THANK YOU Ryan FB for SRAM! It even works on SuperCard-SD, I love it. I think I'll go play some Sonic 3 now :P

thundrestrike
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Post by thundrestrike » Wed Jun 14, 2006 2:53 am

Ryan FB,

Do you see sound with decent gameplay speed in the future of PicodriveDS?

Is it possible?
popcorn

Ryan FB
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Joined:Wed Jun 07, 2006 4:08 am

Post by Ryan FB » Wed Jun 14, 2006 4:51 am

Possible, yes. As to when, I couldn't tell you, but these things take time.

zxc2
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Joined:Wed Jun 14, 2006 6:23 am

Post by zxc2 » Wed Jun 14, 2006 6:29 am

Ryan FB wrote:Possible, yes. As to when, I couldn't tell you, but these things take time.
hi please add support to ez flash IV , i really want to use this emu in my ez flash thanks,
sorry for my english (im from mexico)

HtheB
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Post by HtheB » Wed Jun 14, 2006 8:31 am

Ryan FB wrote:Possible, yes. As to when, I couldn't tell you, but these things take time.
I cross my fingers for it :D

deedark
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Joined:Thu Jun 08, 2006 11:31 am

Post by deedark » Wed Jun 14, 2006 10:47 am

does anyone have any idea why Sonic 3 & knuckles hangs out when picodrive is reading the rom header? is it because it is a composite game (composed by 2 cartridges)?

daninski
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Post by daninski » Wed Jun 14, 2006 12:28 pm

a certain game thats forceful about thunder for the forth time freezes when you collect a pick-up, which is a tragedy because it looks amazing on the dslite screen and is a great game.

Kvasir
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Post by Kvasir » Wed Jun 14, 2006 12:45 pm

daninski wrote:a certain game thats forceful about thunder for the forth time freezes when you collect a pick-up, which is a tragedy because it looks amazing on the dslite screen and is a great game.
Barney's Hide & Seek?


I keed, I keed. I noticed the same thing as well.

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