PicoDriveDS - Genesis Emulator Port
Moderators:krom, SimonB, tepples, poslundc, wintermute, luna_s
-
shadowcolt22
- Posts:22
- Joined:Sat Jun 10, 2006 2:41 pm
[quote="tepples"][quote="youplaboum"]I personally would like a six-button behaviour that uses all six buttons of the DS (as if you were pluging a snes controller on your genesis system).[/quote]
Including Select? Genesis had A, B, C, X, Y, Z, and Mode (where the R button is on most controllers); DS has Y, B, A, L, X, Select, and R.
[quote="mntorankusu"]The only way I can imagine to fix it would be to improve the frame rate.[/quote]
Or to use a 20 fps (1 frame skip) update instead of 30 fps (2 frame skip).[/quote]
Genesis didn't have mode where the R button is on most controllers. It was on the controller's face.
http://members.sparedollar.com/gameband ... s-Cont.jpg
see
also, not all six button controllers had a mode button. The mode button wasn't used in gameplay, so it could be a touch screen button, or ommited entirley. A,B,X,Y,L,R, and start could act as genesis buttons. Select could be the mode button. and button combos can always be used
Including Select? Genesis had A, B, C, X, Y, Z, and Mode (where the R button is on most controllers); DS has Y, B, A, L, X, Select, and R.
[quote="mntorankusu"]The only way I can imagine to fix it would be to improve the frame rate.[/quote]
Or to use a 20 fps (1 frame skip) update instead of 30 fps (2 frame skip).[/quote]
Genesis didn't have mode where the R button is on most controllers. It was on the controller's face.
http://members.sparedollar.com/gameband ... s-Cont.jpg
see
also, not all six button controllers had a mode button. The mode button wasn't used in gameplay, so it could be a touch screen button, or ommited entirley. A,B,X,Y,L,R, and start could act as genesis buttons. Select could be the mode button. and button combos can always be used
-
tepples
- Moderator & FAQ maintainer
- Posts:12205
- Joined:Mon Jan 06, 2003 6:40 am
- Location:Fort Wayne, Indiana, USA
- Contact:
Re: Conmpatibility
If the games are homebrew, and they've also been successfully tested on a Genesis flash card, then go ahead and post them here. But if the games are commercial, the rules of this forum state that you're not supposed to post about getting "backups" to run. I answered your question back on page 6.shadowcolt22 wrote:Where are we supposed to post names of games and how they ran for this project?
Driven from Tilwick by ice storms, couldn't fit in in Flower Bud...
Nintendo DS: With two ARMs, who needs legs?
Nintendo DS: With two ARMs, who needs legs?
Why use buttom combos? There's a fully functional touch screen on the system, settings could go there.KorteX wrote:Suggestion: L button will be necessary for emulate 6 buttons controller (i wanna play street fighter please!), maybe the button for the scaling switch will be a good idea to use a combination of buttons (example: L button + Select or Select + Start...)
Last edited by M3d10n on Sun Jun 11, 2006 12:30 pm, edited 1 time in total.
Yes great idea ^^. touch screen = lot of buttons :DM3d10n wrote:Why use buttom combos? There's a fully funcitonal touch screen on the system, settings could go there.KorteX wrote:Suggestion: L button will be necessary for emulate 6 buttons controller (i wanna play street fighter please!), maybe the button for the scaling switch will be a good idea to use a combination of buttons (example: L button + Select or Select + Start...)
PicoDriveDS 0.1.3 is up! Changes:
The SRAM feature is not the same thing as savestates. Basically it emulates a Genesis cart's internal Save RAM, and whenever the SRAM is written to it writes out (romname).srm. When you load a game, it looks to see if that SRAM file is there and loads it if so.
- Added long filename support
- Added support for going up a directory by pressing B
- Added support for skipping ahead/back 5 files at a time with R/L
- Added automatic save/load SRAM support
The SRAM feature is not the same thing as savestates. Basically it emulates a Genesis cart's internal Save RAM, and whenever the SRAM is written to it writes out (romname).srm. When you load a game, it looks to see if that SRAM file is there and loads it if so.
-
thundrestrike
- Posts:464
- Joined:Sun Feb 05, 2006 2:58 am
- Contact: