Word Wrap

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bob_fossil
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Word Wrap

Post by bob_fossil » Fri Dec 29, 2006 9:57 pm

Image

Someone asked for a DS version of a popular word jumbling game, so here it is. It's a very early version so there's some bugs and issues with the word generation / selection and the touchscreen.

It uses 2of4brif from the 12dicts zip file for the words.

You'll need to patch the .nds file with a DLDI patcher so it will work with your flash card - assuming there is a DLDI driver for you card. Have a look at http://chishm.drunkencoders.com/DLDI/ if that last sentence made no sense whatsoever.

Tested on a m3sd and Dualis. wordlist.dat and the .nds need to go in the root - haven't tried it from a sub directory.

http://home.clara.net/adamhodson/wordwrap.zip

You can add extra words to wordlist.dat using a text editor (needs Windows linefeeds) - just be careful with the memory. :)

Adam

Lynx
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Post by Lynx » Sat Dec 30, 2006 2:35 am

Heh.. interesting.. home.clara.net is blacklisted by DansGuardian, I'll have to check it out when I get on my "master" machine.. :)

bob_fossil
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Post by bob_fossil » Sat Dec 30, 2006 4:47 pm

New version 0.02 up at

http://home.clara.net/adamhodson/wordwrap-002.zip

What's new:

- Switched to a more readable font.
- Improvements to word list generator.
- Left and right shoulder buttons does 'back'.
- Missing words for the current puzzle shown when you click 'new'.
- You're now told if the word you entered isn't in the list or has already been found.

bob_fossil
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Post by bob_fossil » Sun Jan 14, 2007 11:55 pm

New version 0.03 up at

http://home.clara.net/adamhodson/wordwrap-003.zip

What's new:

- Stopped words overflowing the screen.
- Added 'wrap' button to jumble the current letters up.
- Displays a message when you clear all the words.
- Tells you how many words you found when you tap 'new'.
- If you enter a word already in the list, the existing word is now highlighted in the top screen.

dantheman
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Post by dantheman » Mon Jan 15, 2007 3:53 am

Just wanted to post to help any other Supercard users that might be confused like I was. You should patch the .ds.gba version, and the wordlist.dat file must be in the root directory. I kept getting "wordlist.dat not found" errors even though it was in the same directory, so I tried putting it in the root directory, and now it works fine.

MechaBouncer
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Post by MechaBouncer » Mon Jan 15, 2007 10:05 pm

Heh, sweet. This is a perfect little puzzle game for on the go.
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bob_fossil
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Post by bob_fossil » Tue Feb 13, 2007 10:08 pm

New version at:

http://home.clara.net/adamhodson/wordwrap-004.zip

Due to emulator bugs and switching to the latest devkit and libnds, I've built this version as a single file .nds. Maybe I'll add FAT word list support back in if there's enough demand.

What's new....

- Built with latest libnds - touch screen should be better.
- Single filed the code - word list is now built in. Should run from any directory on your card now.
- Word generation is a lot faster.
- Fix for valid words being skipped in certain circumstances during generation.

darkanx
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Post by darkanx » Thu Feb 15, 2007 12:24 am

Great work on this little game. If you would like any graphics assistance, please let me know. I would love to contribute. Just drop me a PM.

I would like to request a timed mode with scorekeeping, like with Text Twist.

Sweater Fish Deluxe
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Post by Sweater Fish Deluxe » Mon Feb 19, 2007 1:43 am

This is great. I love this game.

It'd be nice to see some graphics in there. Maybe even make in skinnable. Just need a backdrop or two and 26 letter tiles. You could make some nice skins for it.

It would also be nice if all the found three-letter, four-letter, etc. words were displayed on the top screen in alphabetical order instead of the the seamingly random (after the first letter) way they're displayed now. This is how the version I've played for Windows worked and it was awfully helpful when you get down to the last few words. Maybe that's why the feature isn't included in your version, though: makes it too easy.

I also find myself hitting the NEW button every now and then when I don't mean to. Maybe it could be moved to the top-right corner or something. Or maybe I'm just spastic and no one else has that problem.

Thanks for making this game. It's another addition to my "permanent" homebrew list.


...word is bondage...


...word is bondage...

bob_fossil
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Post by bob_fossil » Mon Feb 19, 2007 11:46 pm

Sweater Fish Deluxe wrote: It would also be nice if all the found three-letter, four-letter, etc. words were displayed on the top screen in alphabetical order instead of the the seamingly random (after the first letter) way they're displayed now. This is how the version I've played for Windows worked and it was awfully helpful when you get down to the last few words. Maybe that's why the feature isn't included in your version, though: makes it too easy.
The words end up sorted in an order - you can guess words once you've worked it out.
Sweater Fish Deluxe wrote: I also find myself hitting the NEW button every now and then when I don't mean to. Maybe it could be moved to the top-right corner or something. Or maybe I'm just spastic and no one else has that problem.
I'm currently implementing some different game modes - e.g. a time attack and an endless mode (basically the current game). I have changed it so that you can only only do 'new' once you've unwrapped the source word. I may add another mode where you can just go through and do puzzles without having to unlock the next word.

Echtzeit
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Post by Echtzeit » Tue Mar 20, 2007 9:57 pm

hi bob_fossil,

i was just wondering, if it were possible to exchange the english words for german ones? since many of the english words are hard to guess from germans, and since you wrote earlier, that it is possible to add own words to the wordlist.dat.

bob_fossil
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Post by bob_fossil » Tue Mar 20, 2007 10:45 pm

Echtzeit wrote:hi bob_fossil,

i was just wondering, if it were possible to exchange the english words for german ones? since many of the english words are hard to guess from germans, and since you wrote earlier, that it is possible to add own words to the wordlist.dat.
It would be possible to make it use German words. You'd need a list in text format with each word on a new line. Spell checking dictionaries are good for this.

However, there are currently two issues. The first is I've switched over to version that has the word list built in - I'd just need to build the new version with the DLDI fat code. The other problem is that the font I'm using doesn't have the extended characters you'd need for German like the umlauts or that 'B' which is an s sound. So some of the words would have characters missing.

Echtzeit
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Post by Echtzeit » Tue Mar 20, 2007 11:17 pm

nah, that wouldn't be too much of a problem for the "?" one can use "ss" and the umlaute can be exchanged with two letters "oe" for "?" and so on.

i'd really like to see a german version. if i can be of any help, let me know.

i just put a little review to your game up on my page www.homebrewelt.com and i am sure, many germans would like a version in their language. if only it was a little prettier to look at ;)

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Post by tepples » Tue Mar 20, 2007 11:42 pm

bob_fossil wrote:It would be possible to make it use German words. You'd need a list in text format with each word on a new line. Spell checking dictionaries are good for this.
German also uses compounds more often than some other languages. And are spell checking dictionaries Free?
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bob_fossil
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Post by bob_fossil » Wed Mar 21, 2007 12:35 am

Wordwrap uses a word list '12dicts' from http://wordlist.sourceforge.net/ . I guess you'd want the German language equivalent of that.

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