ScummVM?

More general DS development discussion

Moderators:krom, SimonB, tepples, poslundc, wintermute, luna_s

gumba
Posts:6
Joined:Wed Mar 23, 2005 9:49 am
ScummVM?

Post by gumba » Mon Mar 28, 2005 9:00 pm

I just played Monkey Island with ScummVM on the xbox and I think a DS Version would be the best port (after snes9x of course) ever on the Nintendo DS.We could use the Pocket PC version of Scumm to port it.The DS would be the perfect platform for Scumm because of its touchscreen.What do you think about it?

PhoenixSoft
Posts:299
Joined:Wed Jun 16, 2004 9:46 am

Post by PhoenixSoft » Mon Mar 28, 2005 11:06 pm

There is already a version of SCUMM available for the GP32, if you really want to play it on the go without buying a PocketPC.

Wriggler
Posts:133
Joined:Sat Jun 19, 2004 2:39 pm

Post by Wriggler » Mon Mar 28, 2005 11:22 pm

Without trying to sound like an ass, what exactly do the PocketPC platform and the DS have in common? The DS hardware is incredibly specialised, and it would be a massive job to port... well, anything.

Ben

ector
Posts:36
Joined:Fri May 14, 2004 5:24 pm

Post by ector » Tue Mar 29, 2005 12:14 am

Both have ARM processors, although that's irrelevant since ScummVM is written in C. A port supporting some games shouldn't be too hard for people with passthroughs but they probably want to explore the hardware first. Someone will surely do it sooner or later.

gumba
Posts:6
Joined:Wed Mar 23, 2005 9:49 am

Post by gumba » Tue Mar 29, 2005 9:11 am

I thought about the Pocket Pc Version because of its touchscreen support and the GP32 is a good handheld but for ScummVm its not very comfortable.You need a mouse or a touchscreen for this old Adventures

TJ
Posts:380
Joined:Thu Dec 16, 2004 6:17 am
Location:USA

Post by TJ » Tue Mar 29, 2005 10:11 am

Even with all the power the GP32 has, it can't run many games properly.

I think it is probably beyond the capabilities of the DS.

Spaceface
Posts:155
Joined:Wed Dec 22, 2004 1:43 am
Location:Amsterdam, the Netherlands

Post by Spaceface » Tue Mar 29, 2005 11:23 am

SCUMM beyond the capabilities of a DS but not beyond the capabilities of a PocketPC? O__o

sonic-nkt
Posts:8
Joined:Tue Mar 29, 2005 2:05 pm

Post by sonic-nkt » Tue Mar 29, 2005 2:10 pm

the scummvm gp32 is old.. the last version released was an unoptimized version, after that nothing was released anymore.. im sure gp32 can handel most scumm games perfect..
scumm for the gp runs with 133mhz.. the ds has arround 60mhz and 30mhz
but the gp32 doesnt has a gpu.

tepples
Moderator & FAQ maintainer
Posts:12205
Joined:Mon Jan 06, 2003 6:40 am
Location:Fort Wayne, Indiana, USA
Contact:

Post by tepples » Tue Mar 29, 2005 3:11 pm

Spaceface wrote:SCUMM beyond the capabilities of a DS but not beyond the capabilities of a PocketPC? O__o
The Nintendo DS screen is 256x384 with a big split across the middle, whereas the Pocket PC or GP32 screen is 240x320 all as one unit. Pocket PC is clocked faster than the Nintendo DS, which may become important if SCUMM uses GPU-unfriendly graphics transformations, and possibly has more memory as well.
Driven from Tilwick by ice storms, couldn't fit in in Flower Bud...

Nintendo DS: With two ARMs, who needs legs?

Mike
Posts:46
Joined:Wed Mar 16, 2005 6:14 pm

Post by Mike » Wed Mar 30, 2005 10:11 pm

Not to mention RAM requirements for both SCUMMVM and the games it is to play.

Nevertheless, an older, pruned version of SCUMMVM running mainly the older 16/256-color games might work.

There's also MAME, which could make special use of the DS' touch-screen and vertical screen lineup. (Remember those old space railshooters that used a horizontal screen setup?)

And, offcourse, who could forget the obvious flood of Game&Watch Emulators we'll be seeing. :p

Veg
Posts:114
Joined:Wed Apr 27, 2005 6:50 pm

Post by Veg » Sat Jul 23, 2005 8:45 am

Sorry for bumping this, but a couple months on, with a bit more known about the system's capabilities, do any devs think a DS port of ScummVM is do-able?

headspin
Posts:740
Joined:Sun Jan 26, 2003 9:19 pm
Contact:

Post by headspin » Sat Jul 23, 2005 9:16 am

According to a post on the ScummVM forums they will consider making a port if someone donates a DS.

I think the main concern is the memory limitations of the DS.

Spaceface
Posts:155
Joined:Wed Dec 22, 2004 1:43 am
Location:Amsterdam, the Netherlands

Post by Spaceface » Sat Jul 23, 2005 11:35 am

yeah and storage, or is that what you meant?

abigsmurf
Posts:41
Joined:Fri Dec 24, 2004 5:15 pm

Post by abigsmurf » Sat Jul 23, 2005 1:55 pm

I thought the GP32 only had 4mb of ram like the DS

Veg
Posts:114
Joined:Wed Apr 27, 2005 6:50 pm

Post by Veg » Sat Jul 23, 2005 2:56 pm

I think the GP32 has 8mb of RAM.

They want someone to get them a DS before they'll even attempt a port? Puts paid to that idea, I guess.

Unless anyone wants to donate a bit of money.

Post Reply